Saturday Sep 14, 2024

Episode 040 - What Makes A Game Immersive?

In a rare continuation on the previous week’s topic – this week we’re talking immersion!

But what is immersion in a game? Is it a Scrooge McDuck style dive into a swimming pool of board games? Or is it something more design based? More player based? I’m sure curious to know what Robert, Evan and Steve dredge up from the depths of philosophy on this one!

Want to ask a question or give us your two cents about the state of euros? Hit us up at cardboardphilosophypod@gmail.com!

Cites and Sources

Blood On The Clocktower - https://boardgamegeek.com/boardgame/240980/blood-on-the-clocktower

Captain Sonar - https://boardgamegeek.com/boardgame/171131/captain-sonar

Checkers - https://boardgamegeek.com/boardgame/2083/checkers

Decrypto - https://boardgamegeek.com/boardgame/225694/decrypto

Gussy Gorillas - https://boardgamegeek.com/boardgame/335864/gussy-gorillas

High Society - https://boardgamegeek.com/boardgame/220/high-society

Just One - https://boardgamegeek.com/boardgame/254640/just-one

Monikers - https://boardgamegeek.com/boardgame/156546/monikers

Ra - https://boardgamegeek.com/boardgame/12/ra

Shuffle & Swing - https://boardgamegeek.com/boardgame/414350/shuffle-and-swing

Sky Team - https://boardgamegeek.com/boardgame/373106/sky-team

That’s Not A Hat - https://boardgamegeek.com/boardgame/375651/thats-not-a-hat

Twilight Imperium - https://boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition

Wavelength - https://boardgamegeek.com/boardgame/262543/wavelength

Werewolf - https://boardgamegeek.com/boardgame/925/werewolf

Wilmot’s Warehouse - https://boardgamegeek.com/boardgame/424975/wilmot-s-warehouse

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